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scenario_i_gathering_information [2018/12/07 07:47] triptycho [Tweaks] |
scenario_i_gathering_information [2019/06/27 13:37] triptycho [Setup] |
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==== Setup ==== | ==== Setup ==== | ||
^ Round Limit | 4 | | ^ Round Limit | 4 | | ||
- | ^ Counter Position | -4 | | + | ^ Counter Position | #PCs x -1 | |
^ Conditions | Debate Counter reaches the maximum value (#PCs + 2) or is positive at scenario end, or all enemies are defeated | | ^ Conditions | Debate Counter reaches the maximum value (#PCs + 2) or is positive at scenario end, or all enemies are defeated | | ||
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^ [[analects_book_4_part_3_chapter_1#wisecracker|Wisecracker]] | Regular | Trickster | 13 | 1d8 ^ | ^ [[analects_book_4_part_3_chapter_1#wisecracker|Wisecracker]] | Regular | Trickster | 13 | 1d8 ^ | ||
^ [[analects_book_4_part_3_chapter_1#simpleton|Simpleton]] | Mook | Antagonist | 8 | 1d4 ^ | ^ [[analects_book_4_part_3_chapter_1#simpleton|Simpleton]] | Mook | Antagonist | 8 | 1d4 ^ | ||
+ | |||
+ | === Two Players === | ||
+ | * Wisecracker | ||
+ | * Simpleton x2 | ||
=== Three Players === | === Three Players === | ||
* Traveling Musician | * Traveling Musician | ||
* Wisecracker | * Wisecracker | ||
- | * (Counter starts at -3) | ||
=== Four Players === | === Four Players === | ||
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* Wisecracker | * Wisecracker | ||
* Simpleton | * Simpleton | ||
- | * (Counter starts at -5) | + | |
+ | === Six Players === | ||
+ | * Raconteur | ||
+ | * Traveling Musician | ||
+ | * Wisecracker x2 | ||
+ | * Simpleton | ||
=== Starting Positions === | === Starting Positions === | ||
* The PCs may begin in the Standing Area or Bar. | * The PCs may begin in the Standing Area or Bar. | ||
* The Traveling Musician begins in the Standing Area. | * The Traveling Musician begins in the Standing Area. | ||
- | * Any Wisecracker begins in the Common Tables. | + | * Any Wisecrackers begin in the Common Tables. |
* Any Raconteur begins in the Bar. | * Any Raconteur begins in the Bar. | ||
- | * If there is no Wisecracker, the Simpleton begins in the Common Tables. Otherwise the Simpleton begins in the Privies. | + | * Simpletons begin in Bar and Standing Area at 2 players, Common Tables at 4 players, Privies otherwise. |
==== Tactics ==== | ==== Tactics ==== | ||
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This scenario is condition-focused, trying to stall the PCs to keep them from raising the Counter before the end of the scenario. If you want a bit more of a standard style, you can swap in Opponents like the [[analects_book_4_part_3_chapter_1#bully|Bully]] and the [[analects_book_4_part_3_chapter_1#contrarian|Contrarian]]. | This scenario is condition-focused, trying to stall the PCs to keep them from raising the Counter before the end of the scenario. If you want a bit more of a standard style, you can swap in Opponents like the [[analects_book_4_part_3_chapter_1#bully|Bully]] and the [[analects_book_4_part_3_chapter_1#contrarian|Contrarian]]. | ||
- | If the PCs are already known here (and have a positive reputation), you could improve the starting Debate Counter position as a reward. However, that could make the scenario so easy it's almost impossible to fail, in which case a better option might be to simply give the PCs the information, rewarding them for prior successes. If the PCs have a bad reputation or the patrons are especially unfriendly, you might cut the Round Limit by 1 or 2, making it particularly difficult (but not impossible) for the players to get the information they want. | + | If the PCs are already known here (and have a positive reputation), you could improve the starting Debate Counter position and/or boost the Round Limit as a reward. However, that could make the scenario so easy it's almost impossible to fail, in which case a better option might be to simply give the PCs the information, rewarding them for prior successes. If the PCs have a bad reputation or the patrons are especially unfriendly, you might cut the Round Limit by 1 or 2, making it particularly difficult (but not impossible) for the players to get the information they want. |
The Opponents represent the patrons with the potential for useful information, or at least those who will engage with the PCs; it's assumed that other patrons exist in the background. If you prefer to have all patrons represented but not be stuck with a largely empty tavern, swap the Traveling Musician for four mooks of your choice. You could similarly swap the Raconteur for a pair of level 2 mooks to add to the crowd. | The Opponents represent the patrons with the potential for useful information, or at least those who will engage with the PCs; it's assumed that other patrons exist in the background. If you prefer to have all patrons represented but not be stuck with a largely empty tavern, swap the Traveling Musician for four mooks of your choice. You could similarly swap the Raconteur for a pair of level 2 mooks to add to the crowd. | ||
[[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]] | [[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]] |