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scenario_i_gathering_information [2018/12/07 07:47]
triptycho [Tweaks]
scenario_i_gathering_information [2019/06/27 13:37]
triptycho [Setup]
Line 5: Line 5:
 ==== Setup ==== ==== Setup ====
 ^ Round Limit  | 4  | ^ Round Limit  | 4  |
-^ Counter Position ​ | - |+^ Counter Position ​ | #PCs x - |
 ^ Conditions ​ | Debate Counter reaches the maximum value (#PCs + 2) or is positive at scenario end, or all enemies are defeated ​ | ^ Conditions ​ | Debate Counter reaches the maximum value (#PCs + 2) or is positive at scenario end, or all enemies are defeated ​ |
  
Line 23: Line 23:
 ^ [[analects_book_4_part_3_chapter_1#​wisecracker|Wisecracker]] ​ | Regular ​  | Trickster ​  ​| ​  ​13 ​ |  1d8   ^ ^ [[analects_book_4_part_3_chapter_1#​wisecracker|Wisecracker]] ​ | Regular ​  | Trickster ​  ​| ​  ​13 ​ |  1d8   ^
 ^ [[analects_book_4_part_3_chapter_1#​simpleton|Simpleton]] ​ | Mook      | Antagonist ​ |    8  |  1d4   ^ ^ [[analects_book_4_part_3_chapter_1#​simpleton|Simpleton]] ​ | Mook      | Antagonist ​ |    8  |  1d4   ^
 +
 +=== Two Players ===
 +  * Wisecracker
 +  * Simpleton x2
  
 === Three Players === === Three Players ===
   * Traveling Musician   * Traveling Musician
   * Wisecracker   * Wisecracker
-  * (Counter starts at -3) 
  
 === Four Players === === Four Players ===
Line 39: Line 42:
   * Wisecracker   * Wisecracker
   * Simpleton   * Simpleton
-  ​(Counter starts at -5)+ 
 +=== Six Players === 
 +  ​Raconteur 
 +  * Traveling Musician 
 +  * Wisecracker x2 
 +  * Simpleton
  
 === Starting Positions === === Starting Positions ===
   * The PCs may begin in the Standing Area or Bar.   * The PCs may begin in the Standing Area or Bar.
   * The Traveling Musician begins in the Standing Area.   * The Traveling Musician begins in the Standing Area.
-  * Any Wisecracker begins ​in the Common Tables.+  * Any Wisecrackers begin in the Common Tables.
   * Any Raconteur begins in the Bar.   * Any Raconteur begins in the Bar.
-  * If there is no Wisecracker,​ the Simpleton begins ​in the Common Tables. Otherwise the Simpleton begins in the Privies.+  * Simpletons begin in Bar and Standing Area at 2 players, ​Common Tables ​at 4 players, ​Privies ​otherwise.
  
 ==== Tactics ==== ==== Tactics ====
Line 60: Line 68:
 This scenario is condition-focused,​ trying to stall the PCs to keep them from raising the Counter before the end of the scenario. If you want a bit more of a standard style, you can swap in Opponents like the [[analects_book_4_part_3_chapter_1#​bully|Bully]] and the [[analects_book_4_part_3_chapter_1#​contrarian|Contrarian]]. This scenario is condition-focused,​ trying to stall the PCs to keep them from raising the Counter before the end of the scenario. If you want a bit more of a standard style, you can swap in Opponents like the [[analects_book_4_part_3_chapter_1#​bully|Bully]] and the [[analects_book_4_part_3_chapter_1#​contrarian|Contrarian]].
  
-If the PCs are already known here (and have a positive reputation),​ you could improve the starting Debate Counter position as a reward. However, that could make the scenario so easy it's almost impossible to fail, in which case a better option might be to simply give the PCs the information,​ rewarding them for prior successes. If the PCs have a bad reputation or the patrons are especially unfriendly, you might cut the Round Limit by 1 or 2, making it particularly difficult (but not impossible) for the players to get the information they want.+If the PCs are already known here (and have a positive reputation),​ you could improve the starting Debate Counter position ​and/or boost the Round Limit as a reward. However, that could make the scenario so easy it's almost impossible to fail, in which case a better option might be to simply give the PCs the information,​ rewarding them for prior successes. If the PCs have a bad reputation or the patrons are especially unfriendly, you might cut the Round Limit by 1 or 2, making it particularly difficult (but not impossible) for the players to get the information they want.
  
 The Opponents represent the patrons with the potential for useful information,​ or at least those who will engage with the PCs; it's assumed that other patrons exist in the background. If you prefer to have all patrons represented but not be stuck with a largely empty tavern, swap the Traveling Musician for four mooks of your choice. You could similarly swap the Raconteur for a pair of level 2 mooks to add to the crowd. The Opponents represent the patrons with the potential for useful information,​ or at least those who will engage with the PCs; it's assumed that other patrons exist in the background. If you prefer to have all patrons represented but not be stuck with a largely empty tavern, swap the Traveling Musician for four mooks of your choice. You could similarly swap the Raconteur for a pair of level 2 mooks to add to the crowd.
  
 [[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]] [[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]]
scenario_i_gathering_information.txt · Last modified: 2019/06/27 13:45 by triptycho