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treasure [2019/05/09 09:09]
triptycho
treasure [2019/05/09 09:14]
triptycho
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 Treasure is intended to represent rare, unique, or story-based objects. It may also be used for Gear that is potentially too powerful if easily acquired with Wealth, allowing the [[DM|DM]] to limit availability of the Gear in play. Treasure is intended to represent rare, unique, or story-based objects. It may also be used for Gear that is potentially too powerful if easily acquired with Wealth, allowing the [[DM|DM]] to limit availability of the Gear in play.
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 +Treasure is typically undervalued in Wealth for its power. Since it has to be awarded by the DM, it should be considered a precious acquisition worth keeping. However, if it has a high Wealth value comparable to its power, this could substantially derail a player'​s plan for their character going by the Wealth By Level chart, resulting in pressure to sell it rather than keep it.
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 +If a player doesn'​t really want a given Treasure (particularly if it was awarded rather randomly and has no particular story or emotional value), it could be worthwhile to add a scenario or sequence of scenarios that involve the party trying to seek an interested buyer to receive a more reasonable price for a given Treasure. Since this becomes a mini-adventure of its own with scenario rewards tied into the sale of the Treasure, it's fine for players to get more Wealth taking this route.
treasure.txt · Last modified: 2019/05/09 09:14 by triptycho