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weakness [2018/06/20 13:03] triptycho created |
weakness [2019/05/08 10:32] triptycho |
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===== Weakness ===== | ===== Weakness ===== | ||
- | Weakness is an [[entity|entity]] value that increases the [[dice level|dice level]] of incoming damage, usually of a specific damage type. When an entity is subject to damage dice of a type for which it has Resistance, the damage dice level is increased by an amount equivalent to the corresponding Weakness value. | + | Weakness is an [[entity|entity]] value that increases the [[dice level|dice level]] of incoming damage, usually of a specific damage type. When an entity is subject to damage dice of a type for which it has Weakness, the damage dice level is increased by an amount equivalent to the corresponding Weakness value. |
For example, if an entity with Fire Weakness 2 is subject to 2d8 Fire damage, the roll is modified to 2d12 instead. | For example, if an entity with Fire Weakness 2 is subject to 2d8 Fire damage, the roll is modified to 2d12 instead. | ||
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Weakness applies to any sources of damage, not just those in a formal Damage entry, and it applies separately to base and enhancement dice for any such roll. | Weakness applies to any sources of damage, not just those in a formal Damage entry, and it applies separately to base and enhancement dice for any such roll. | ||
- | Entities may have base Weakness values to various damage types. Those base values can be replaced with new base values from Gear and other effects, with the last effect overriding all others. Text that performs this operation will have the Weakness amount written after the Weakness type, such as "the target gains Fire Weakness 2" or similar. | + | If an entity has Weakness to the same type from multiple sources, it should use the largest Weakness value; the others have no effect. |
Weakness values may also be modified up or down from their current value. When this happens, the modifying number is written before the Weakness type and preceded by either a + (for increase) or - (for decrease). Example text might read "the target gains +1 Fire Weakness" or similar. In this case, you take the target's current Fire Weakness value and add 1 to it. | Weakness values may also be modified up or down from their current value. When this happens, the modifying number is written before the Weakness type and preceded by either a + (for increase) or - (for decrease). Example text might read "the target gains +1 Fire Weakness" or similar. In this case, you take the target's current Fire Weakness value and add 1 to it. |