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analects_book_4_part_3_chapter_4 [2019/05/17 13:14]
triptycho [Bourgeois]
analects_book_4_part_3_chapter_4 [2019/05/17 13:51] (current)
triptycho [Rake]
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 Prev: [[analects_book_4_part_3_chapter_3|Opponents Level 3]] Prev: [[analects_book_4_part_3_chapter_3|Opponents Level 3]]
  
-The following tables provide a collection of [[opponent|opponents]] at [[level|level]] 4. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].+The following tables provide a collection of [[opponent|Opponents]] at [[level|level]] 4. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].
  
 Next: [[analects_book_4_part_3_chapter_5|Opponents Level 5]] Next: [[analects_book_4_part_3_chapter_5|Opponents Level 5]]
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 ^ [[analects_book_4_part_3_chapter_4#​bourgeois|Bourgeois]] ​ | Mook  | Debater ​ |  10  |  1d8  ^ ^ [[analects_book_4_part_3_chapter_4#​bourgeois|Bourgeois]] ​ | Mook  | Debater ​ |  10  |  1d8  ^
 ^ [[analects_book_4_part_3_chapter_4#​escort|Escort]] ​ | Mook  | Leader ​ |  11  |  1d6  ^ ^ [[analects_book_4_part_3_chapter_4#​escort|Escort]] ​ | Mook  | Leader ​ |  11  |  1d6  ^
-^ [[analects_book_4_part_3_chapter_4#​mischievous_fae|Mischievous Fae]]  | Mook  | Trickster ​ |  ​10  ​| ​ 1d8  ^+^ [[analects_book_4_part_3_chapter_4#​trasgu|Trasgu]]  | Mook  | Trickster ​ |  ​11  ​| ​ 1d8  ^
 ^ [[analects_book_4_part_3_chapter_4#​spook|Spook]] ​ | Mook  | Trickster ​ |  0  |  1d4  ^ ^ [[analects_book_4_part_3_chapter_4#​spook|Spook]] ​ | Mook  | Trickster ​ |  0  |  1d4  ^
 ^ [[analects_book_4_part_3_chapter_4#​chatterling|Chatterling]] ​ | Regular ​ | Antagonist ​ |  24  |  1d12  ^ ^ [[analects_book_4_part_3_chapter_4#​chatterling|Chatterling]] ​ | Regular ​ | Antagonist ​ |  24  |  1d12  ^
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 ^ Chatterling ​ ^ Level 4 Opponent ​ ^ Regular ​ ^ Antagonist ​ ^ ^ Chatterling ​ ^ Level 4 Opponent ​ ^ Regular ​ ^ Antagonist ​ ^
-^ WP: 24  ^ Initiative: 1d12  ^ Charisma: 1d8  ^  ^+^ WP: 24  ^ Initiative: 1d12  ^ Charisma: 1d8  ^^
 | //This especially annoying breed of Seelie fae lives mostly in enchanted forests, intercepting travelers to talk their ears off. It's usually preferable to humor them, as such forests take grave offense to unnecessary violence.// ​ |||| | //This especially annoying breed of Seelie fae lives mostly in enchanted forests, intercepting travelers to talk their ears off. It's usually preferable to humor them, as such forests take grave offense to unnecessary violence.// ​ ||||
 ^ (Action) Chit-chat [Comical] ​ |||| ^ (Action) Chit-chat [Comical] ​ ||||
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 ^  Damage | 1d8  ||| ^  Damage | 1d8  |||
 ^ (Strategy) Split  |||| ^ (Strategy) Split  ||||
-| The Chatterling loses half its remaining WP (rounded down). Another Chatterling appears in an adjacent position with total WP equal to this Chatterling'​s remaining WP and acts next in the Initiative order. The new Chatterling is Dazed until the end of its next turn. This Strategy can only be played if the Chatterling has more than 1WP remaining. ​ ||||+| The Chatterling loses half its remaining WP (rounded down). Another Chatterling appears in an adjacent position with total WP equal to this Chatterling'​s remaining WP and acts next in the Initiative order. The new Chatterling's Mind is set to -3. This Strategy can only be played if the Chatterling has more than 1WP remaining. ​ ||||
  
 \\ \\
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 ^ Conjured Image  ^ Level 4 Opponent ​ ^ Regular ​ ^ Trickster ​ ^ ^ Conjured Image  ^ Level 4 Opponent ​ ^ Regular ​ ^ Trickster ​ ^
-^ WP: 20  ^ Initiative: 1d6  ^ Charisma: 1d4  ^  ^+^ WP: 20  ^ Initiative: 1d6  ^ Charisma: 1d4  ^^
 | //This illusory image usually takes on the appearance of a person. It's capable of engaging in limited conversation,​ usually answering specific questions about a particular topic.// ​ |||| | //This illusory image usually takes on the appearance of a person. It's capable of engaging in limited conversation,​ usually answering specific questions about a particular topic.// ​ ||||
 ^ (Action) Visions and Illusions [Charming] ​ |||| ^ (Action) Visions and Illusions [Charming] ​ ||||
 ^  Range | 1  ||| ^  Range | 1  |||
-^  Damage | 1d8  ||| +^  Damage | 1d10  ||| 
-^  Special | Choose ​to render the target either Debilitated or Vulnerable until the start of the Conjured Image'​s ​next turn.  |||+^  Special | The target suffers -1 to a Stat Track of the Conjured Image'​s ​choice.  |||
 ^ (Reaction) Scripted Response [Persuasive] ​ |||| ^ (Reaction) Scripted Response [Persuasive] ​ ||||
 ^  Rebuttal | 1d10  ||| ^  Rebuttal | 1d10  |||
 ^ (Strategy) Reappear ​ |||| ^ (Strategy) Reappear ​ ||||
-| Move to any position. This Move cannot be blocked by any means. The Conjured Image is Weakened until the end of its turn.  ||||+| Move to any position. This Move cannot be blocked by any means. The Conjured Image suffers -1 Power.  ||||
  
 \\ \\
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 ^ Escort ​ ^ Level 4 Opponent ​ ^ Mook  ^ Leader ​ ^ ^ Escort ​ ^ Level 4 Opponent ​ ^ Mook  ^ Leader ​ ^
-^ WP: 11  ^ Initiative: 1d6  ^ Charisma: 1d12  ^  ^+^ WP: 11  ^ Initiative: 1d6  ^ Charisma: 1d12  ^^
 | //Escorts function as bodyguards, often within establishments but occasionally on the road. They are charged with keeping guests where they belong.// ​ |||| | //Escorts function as bodyguards, often within establishments but occasionally on the road. They are charged with keeping guests where they belong.// ​ ||||
 ^ (Reaction) Stoicalness [Comical] ​ |||| ^ (Reaction) Stoicalness [Comical] ​ ||||
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 ^ Intellectual ​ ^ Level 4 Opponent ​ ^ Regular ​ ^ Debater ​ ^ ^ Intellectual ​ ^ Level 4 Opponent ​ ^ Regular ​ ^ Debater ​ ^
-^ WP: 20  ^ Initiative: 1d8  ^ Charisma: 1d4  ^  +^ WP: 20  ^ Initiative: 1d8  ^ Charisma: 1d4  ^^ 
-| //The intellectual represents someone who is an expert in their field, typically highly educated. ​Of course, that field must be relevant to the current discussion.//  ||||+| //The intellectual represents someone who is an expert in their field, typically highly educated. ​They are experienced with magic and adept at resisting illusions and charms.//  ||||
 ^ (Action) Expert Analysis [Persuasive] ​ |||| ^ (Action) Expert Analysis [Persuasive] ​ ||||
-^  Argue | 2d4  ||| +^  Argue | 1d10  ||| 
-^  Special | Advance the Debate Counter one notch toward defeat. The target ​is Dazed until the end of their next turn.  |||+^  Damage ​| 2d4  ||| 
 +^  Special | Advance the Debate Counter one notch toward defeat. The target ​suffers -1 Power.  |||
 ^ (Reaction) Call the Fallacy [Persuasive] ​ |||| ^ (Reaction) Call the Fallacy [Persuasive] ​ ||||
 +| The target'​s Action cannot reduce the Intellectual'​s Stat Tracks. ​ ||||
 ^  Rebuttal | 1d10  ||| ^  Rebuttal | 1d10  |||
-^  Special | The target'​s Action cannot impose any conditions on the Intellectual. ​ ||| 
 ^ (Strategy) Relevant Facts  |||| ^ (Strategy) Relevant Facts  ||||
 | Until the start of the Intellectual'​s next turn, entities in the occupied position increase all Argue and Rebuttal dice levels by 1 on Persuasive Actions and Reactions. ​ |||| | Until the start of the Intellectual'​s next turn, entities in the occupied position increase all Argue and Rebuttal dice levels by 1 on Persuasive Actions and Reactions. ​ ||||
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 \\ \\
-==== Mischievous Fae ==== 
  
-^ Mischievous Fae  ^ Level 4 Opponent ​ ^ Mook  ^ Trickster ​ ^ 
-^ WP: 10  ^ Initiative: 1d8  ^ Charisma: 1d8  ^  ^ 
-| //Any number of common and lesser fae fit this role, whether Seelie or Unseelie. Their main goal is having a bit of fun.// ​ |||| 
-^ (Action) Play Tricks [Comical] ​ |||| 
-^  Argue | 2d4  ||| 
-^  Damage | 1d8  ||| 
-^  Special | The target is Disoriented until the start of the Mischievous Fae's next turn.  ||| 
-^ (Reaction) Appeal [Persuasive] ​ |||| 
-^  Rebuttal | 1d8  ||| 
-^  Special | The target is Muddled or Stunned (their choice) until the end of their next turn.  ||| 
- 
-\\ 
 ==== Outlaw ==== ==== Outlaw ====
  
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 ^ Rake  ^ Level 4 Opponent ​ ^ Regular ​ ^ Leader ​ ^ ^ Rake  ^ Level 4 Opponent ​ ^ Regular ​ ^ Leader ​ ^
-^ WP: 22  ^ Initiative: 1d8  ^ Charisma: ​1d12  ​^ ​ ^+^ WP: 22  ^ Initiative: 1d8  ^ Charisma: ​2d4  ^^
 | //The rake uses their comely features and natural charm to pursue romantic and platonic relationships alike. Some adapt these skills for use in various forms of espionage.// ​ |||| | //The rake uses their comely features and natural charm to pursue romantic and platonic relationships alike. Some adapt these skills for use in various forms of espionage.// ​ ||||
 ^ (Action) Flirtatious Approach [Charming] ​ |||| ^ (Action) Flirtatious Approach [Charming] ​ ||||
 ^  Argue | 1d12  ||| ^  Argue | 1d12  |||
 ^  Damage | 1d10  ||| ^  Damage | 1d10  |||
-^  Special | The target ​is Hindered ​and Immobilized until the end of their next turn.  |||+^  Special | The target and the Rake gain +1 Skill.  |||
 ^ (Reaction) Attractive Smile [Charming] ​ |||| ^ (Reaction) Attractive Smile [Charming] ​ ||||
-^  Rebuttal | 1d10  |||+^  Rebuttal | 1d12  |||
 ^  Damage | 1d6  ||| ^  Damage | 1d6  |||
 ^ (Interrupt) Really Getting Along [Automatic] ​ |||| ^ (Interrupt) Really Getting Along [Automatic] ​ ||||
-^  Trigger | An Immobilized ​enemy plays a Charming Action against the Rake.  ||| +^  Trigger | An enemy in the occupied position with Skill above their base plays a Charming Action ​or Reaction ​against the Rake, and the Rake's Skill is above its base.  ||| 
-^  Effect | The triggering enemy is Immobilized and Impotent ​and can only play Actions against the Rake until the Rake is defeated. The Rake is Immobilized and Weakened and can only play Actions against the triggering enemy until the triggering enemy is defeated. If the enemy and the Rake are no longer in the same position, ​all of these effects immediately end.  |||+^  Effect | The triggering enemy and the Rake can no longer voluntarily Move. The triggering enemy can only play Actions against the Rake until the Rake is defeated. The Rake can only play Actions against the triggering enemy until the triggering enemy is defeated. If the enemy and the Rake are no longer in the same position, these effects immediately end.  |||
  
 \\ \\
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 \\ \\
 ==== Spook ==== ==== Spook ====
- 
-The Spook does not occupy any position, cannot be targeted by Actions, and cannot be defeated. If no allies with WP remain, the scenario ends. 
  
 ^ Spook  ^ Level 4 Opponent ​ ^ Mook  ^ Trickster ​ ^ ^ Spook  ^ Level 4 Opponent ​ ^ Mook  ^ Trickster ​ ^
-^ WP: 0  ^ Initiative: 1d4  ^   ^+^ WP: 0  ^ Initiative: 1d4  ^^^
 | //These spirits do not manifest directly, instead spreading strange messages often in riddle form, or manipulating the environment in some haunting manner or other.// ​ |||| | //These spirits do not manifest directly, instead spreading strange messages often in riddle form, or manipulating the environment in some haunting manner or other.// ​ ||||
 +^  Notes | The Spook does not occupy any position, cannot be targeted by Actions, and cannot be defeated. If no allies with WP remain, the scenario ends.  |||
 ^ (Action) Spooky Whispers [Aggressive] ​ |||| ^ (Action) Spooky Whispers [Aggressive] ​ ||||
 | This Action targets a random enemy in any position. ​ |||| | This Action targets a random enemy in any position. ​ ||||
-^  Argue | 1d10  ||| +^  Argue | 1d12  ||| 
-^  Damage | 2d4  ||| +^  Damage | 1d10  ||| 
-^  Special | If the target lacks Fear Resistance, they are Impotent and Weakened until the end of their next turn.  |||+^  Special | If the target lacks Fear Resistance, they suffer -2 Power.  |||
  
 \\ \\
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 ^ (Strategy) Holy Inspiration ​ |||| ^ (Strategy) Holy Inspiration ​ ||||
 | Discard a card: The Templar and an ally within range 1 gain +1 Power. ​ |||| | Discard a card: The Templar and an ally within range 1 gain +1 Power. ​ ||||
 +
 +\\
 +==== Trasgu ====
 +
 +^ Trasgu ​ ^ Level 4 Opponent ​ ^ Mook  ^ Trickster ​ ^
 +^ WP: 11  ^ Initiative: 1d8  ^ Charisma: 1d8  ^^
 +| //The Trasgu is a Seelie goblin with a pointy red hat and a distinctive hole in its left hand. It is usually benign but causes mischief when agitated, and its pride won't permit it to stand down if confronted.// ​ ||||
 +^ (Action) Play Tricks [Comical] ​ ||||
 +^  Argue | 1d10  |||
 +^  Damage | 1d12  |||
 +^  Special | The target suffers -2 Resilience. ​ |||
 +^ (Reaction) Appeal [Persuasive] ​ ||||
 +^  Rebuttal | 2d4  |||
 +^  Special | The target suffers -2 Power or -2 Mind (their choice). ​ |||
analects_book_4_part_3_chapter_4.1558124082.txt.gz · Last modified: 2019/05/17 13:14 by triptycho