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The short adventures in this collection are designed to be run as a single session (typically 2-4 scenarios). You can string several of them together to make a campaign, run them individually as one-off side quests, or use them as a starting point to develop your own custom larger adventures. For more information on running adventures, see DM's Guide Chapter 2: Adventure Structure.
Next: Chapter 2: Quick Adventures Level 2
Adventure | Synopsis |
---|---|
Chains of Seclusion | PCs seek a missing apprentice and discover sinister happenings in this highly-branching adventure; this was the second convention playtest used |
The Icon Curse | Beginner adventure where the PCs must return a cursed object to save a village; updated version of the original convention playtest adventure |