This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
scenario_i_suspicious_village_folk [2018/11/26 12:40] triptycho created |
scenario_i_suspicious_village_folk [2019/05/29 08:11] (current) triptycho [Setup] |
||
---|---|---|---|
Line 15: | Line 15: | ||
**Eatery:** PCs draw an additional card at the start of their turn but cannot spend their Strategy Phase to draw another card.\\ | **Eatery:** PCs draw an additional card at the start of their turn but cannot spend their Strategy Phase to draw another card.\\ | ||
**Streets:** No effect.\\ | **Streets:** No effect.\\ | ||
- | **Market:** PCs may cancel a notch of Debate Counter advancement toward victory to increase the Round Limit by 1. | + | **Market:** PCs may cancel a notch of Debate Counter advancement toward victory to increase the Round Limit by 1.\\ |
//* Entities in the Eatery cannot affect entities in the Market and vice-versa, despite any Range.// | //* Entities in the Eatery cannot affect entities in the Market and vice-versa, despite any Range.// | ||
^ Opponent ^ Rank ^ Type ^ WP ^ Init ^ | ^ Opponent ^ Rank ^ Type ^ WP ^ Init ^ | ||
^ [[analects_book_4_part_3_chapter_1#local_elder|Local Elder]] | Mini-boss | Debater | 26 | 1d8 ^ | ^ [[analects_book_4_part_3_chapter_1#local_elder|Local Elder]] | Mini-boss | Debater | 26 | 1d8 ^ | ||
+ | ^ [[analects_book_4_part_3_chapter_2#rascal|Rascal]] | Level 2 Regular | Antagonist | 17 | 1d6 ^ | ||
^ [[analects_book_4_part_3_chapter_1#acolyte|Acolyte]] | Regular | Debater | 12 | 1d6 ^ | ^ [[analects_book_4_part_3_chapter_1#acolyte|Acolyte]] | Regular | Debater | 12 | 1d6 ^ | ||
- | ^ [[analects_book_4_part_3_chapter_1#bully|Bully]] | Regular | Antagonist | 14 | 1d8 ^ | ||
^ [[analects_book_4_part_3_chapter_1#simpleton|Simpleton]] | Mook | Antagonist | 8 | 1d4 ^ | ^ [[analects_book_4_part_3_chapter_1#simpleton|Simpleton]] | Mook | Antagonist | 8 | 1d4 ^ | ||
- | ^ [[analects_book_4_part_3_chapter_1#spirited_youth|Spirited Youth]] | Mook | Antagonist | 8 | 1d4 ^ | + | |
+ | === Two Players === | ||
+ | * Acolyte | ||
+ | * Simpleton x2 | ||
+ | * Round Limit: 4 | ||
+ | * Counter Position: 0 | ||
=== Three Players === | === Three Players === | ||
Line 31: | Line 36: | ||
=== Four Players === | === Four Players === | ||
* Local Elder | * Local Elder | ||
- | * Acolyte | + | * Rascal |
- | * Simpleton x2 | + | * Simpleton |
=== Five Players === | === Five Players === | ||
+ | * Local Elder | ||
+ | * Rascal x2 | ||
+ | |||
+ | === Six Players === | ||
* Local Elder | * Local Elder | ||
* Acolyte | * Acolyte | ||
- | * Bully | + | * Rascal x2 |
- | * Spirited Youth x2 | + | |
=== Starting Positions === | === Starting Positions === | ||
* The PCs may begin anywhere. | * The PCs may begin anywhere. | ||
- | * The Local Elder and any Spirited Youths begin in the Streets. | + | * The Local Elder and any Acolyte begin in the Streets. |
- | * The Acolyte begins in the Market. | + | * Remaining Opponents are split between Market and Eatery. |
- | * The Bully or Simpletons begin in the Eatery. If there is no Acolyte, one Simpleton begins in the Market. | + | |
==== Tactics ==== | ==== Tactics ==== | ||
- | The NPCs aren't interested in talking, so they observe no particular strategy. For the most part they won't move from their starting positions, even if it means they waste their turns. | + | The NPCs aren't interested in talking, so they observe no particular strategy. For the most part they won't move from their starting positions, even if it means they waste their turns. If the Market is empty, consider attempting to move the Local Elder there to give the PCs more chances to boost the Round Limit without having to rely on rare ranged Actions. |
==== Victory ==== | ==== Victory ==== |