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analects_book_1_chapter_11

Analects Book 1 Chapter 11: Rituals and Augments

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The following tables provide a collection of rituals and augments you may purchase or equip. For more information on their use in the game, see Player's Guide Chapter 7: Gear and Wealth.

Rituals Table

Ritual Level Power Wealth
Arcane Study 4 2 4
Ceremonial Prayer 4 2 4
Divinations 4 1 4
Lucky Routines 4 1 4
Restful Sleep 4 1 4
Voracity 4 1 4
Animalistic Senses 8 3 7
Enchanted Rations 8 3 7
Expedition Spells 8 5 7
Oracular Traditions 8 3 7
Primal Link 8 3 7
Theurgy 8 5 7

Augments Table

Augment Level Power Wealth
Cantrip Casting 4 2 4
Charming Voice 4 1 4
Fae Beauty 4 1 4
Foreboding Aura 4 1 4
Missionary's Calling 4 2 4
Sly Mind 4 1 4
Draconic Presence 8 3 7
Forbidden Knowledge 8 3 7
Lyrical Voice 8 3 7
Mesmereyes 8 5 7
Sacred Vow 8 3 7
Timeless Allure 8 3 7


Ritual Entries

Animalistic Senses

Animalistic Senses Ritual Level: 8 Power: 3 Wealth: 7
Add +1d4 to any Search roll you make.
Inflict +1d6
Damage +1d6
Endure +1d8
Defense +1d4
Extra Effect
Double the strength and sensitivity of your senses of smell, taste, touch, sight, and hearing for up to 1 hour.


Arcane Study

Arcane Study Ritual Level: 4 Power: 2 Wealth: 4
Inflict +1d4
Damage +1d4
Endure +1d2
Extra Effect
Discern bits of information from a script written in a language you can't read.


Ceremonial Prayer

Ceremonial Prayer Ritual Level: 4 Power: 2 Wealth: 4
Inflict +1d4
Damage +1d2
Endure +1d4
Extra Effect
Recognize the performance and purpose of a religious rite, even if you have no personal knowledge of or experience with it.


Divinations

Divinations Ritual Level: 4 Power: 1 Wealth: 4
Inflict +1d4
Damage +1d4
Endure +1d6
Extra Effect
Receive a brief vision of a likely upcoming event (within 24 hours). The vision may be direct or abstract.


Enchanted Rations

Enchanted Rations Ritual Level: 8 Power: 3 Wealth: 7
Add +1d4 to any Lockpick roll you make.
Inflict +1d10
Damage +1d10
Endure +1d4
Extra Effect
Once per rest you can reuse the Extra Effect from a Magic card that does not itself grant an extra use of a card's Extra Effect.


Expedition Spells

Expedition Spells Ritual Level: 8 Power: 5 Wealth: 7
Inflict +1d6
Damage +1d6
Special If the target is a Persisting Obstacle, the results of the Damage enhancement dice apply to the target's EP pool for every ally in the occupied region.
Endure +1d4
Extra Effect
Your spells enable mounts, carts, wagons, and other travel gear to cross mundane terrain with you that would otherwise be problematic, such as mountains, rivers, bogs, ice, and even oceans and lava flows. Magical terrain ignores this effect, and swapping Rituals mid-travel could prove dangerous.


Lucky Routines

Lucky Routines Ritual Level: 4 Power: 1 Wealth: 4
Inflict +1d2
Damage +1d2
Endure +1d6
Defense +1d2
Extra Effect
Receive an instinctual hint toward the better option when faced with a blind choice (such as a fork in the road). This can be used in exploration scenarios.


Oracular Traditions

Oracular Traditions Ritual Level: 8 Power: 3 Wealth: 7
Inflict +1d6
Damage +1d6
Special If the target is an Obstacle, you can see past it into the next region as if the exit were not blocked by the Obstacle.
Endure +1d10
Extra Effect
Receive a brief vision of a likely upcoming event (within 1 week). The vision may be direct or abstract.


Primal Link Ritual Level: 8 Power: 3 Wealth: 7
Whenever you defeat a Creature with a Respawn timer, increase the timer by 1.
Inflict +1d8
Damage +1d8
Endure +1d6
Defense +1d4
Extra Effect
Discern the natural lay of the land within a 1 mile radius, including the location of all mundane life.


Restful Sleep

Restful Sleep Ritual Level: 4 Power: 1 Wealth: 4
Inflict +1d4
Damage +1d4
Endure +1d2
Defense +1d2
Extra Effect
Carry on normally for twice as long when deprived of sleep. This effect is constant.


Theurgy

Theurgy Ritual Level: 8 Power: 5 Wealth: 7
Whenever you recover EP, you may split any amount of that EP recovery with any number of allies in your occupied region.
Inflict +1d6
Damage +1d4
Endure +1d6
Extra Effect
Discern the will of your deity at all times. So long as you are not acting in violation of that will, others of your faith recognize your stature and that you speak for your god.


Voracity

Voracity Ritual Level: 4 Power: 1 Wealth: 4
Inflict +1d6
Damage +1d6
Endure +1d2
Extra Effect
Forage for food in nearly any environment, somehow finding enough for the whole party.


Augment Entries

Cantrip Casting

Cantrip Casting Augment Level: 4 Power: 2 Wealth: 4
Argue +1d4
Damage +1d4
Rebuttal +1d2
Extra Effect
Create puffs of smoke and small noises, or telekinetically lift and levitate a single small inanimate object for up to 1 minute per level.


Charming Voice

Charming Voice Augment Level: 4 Power: 1 Wealth: 4
Argue +1d4
Damage +1d4
Rebuttal +1d2
Defense +1d2
Extra Effect
Disguise your voice to sound like someone else's that you have heard recently (within 1 day per level).


Draconic Presence

Draconic Presence Augment Level: 8 Power: 3 Wealth: 7
You do not trigger Interrupts from anything other than bosses.
Argue +1d10
Damage +1d10
Rebuttal +1d4
Extra Effect
Anyone below your level that can see you becomes greatly afraid of you for up to 1 hour.


Fae Beauty

Fae Beauty Augment Level: 4 Power: 1 Wealth: 4
Argue +1d2
Damage +1d2
Rebuttal +1d6
Defense +1d2
Extra Effect
Instantly get everyone's attention when making an appearance at a public gathering, or all but ensure (temporary) success with flirtatious activities for up to 10 minutes per level.


Forbidden Knowledge

Forbidden Knowledge Augment Level: 8 Power: 3 Wealth: 7
Initiative +1d6
Argue +1d6
Damage +1d6
Rebuttal +1d10
Extra Effect
Learn a random relevant fact you didn't know about a person, place, or object you can see. The DM determines the fact learned. This ability can only be used once per subject, even if used by another PC.


Foreboding Aura

Foreboding Aura Augment Level: 4 Power: 1 Wealth: 4
Argue +1d6
Damage +1d6
Rebuttal +1d2
Extra Effect
Maneuver through a public area for up to 10 minutes per level without any non-security personnel stopping you to talk or question.


Lyrical Voice

Lyrical Voice Augment Level: 8 Power: 3 Wealth: 7
Whenever you lose an opposed roll with an Action you played from your hand, you can discard a card to advance the Debate Counter one notch toward victory.
Argue +1d8
Damage +1d8
Rebuttal +1d6
Defense +1d4
Extra Effect
Anyone below your level who hears you speak (for up to 30 minutes) will believe that you are being truthful regardless of how unlikely or improbable your story may be.


Mesmereyes

Mesmereyes Augment Level: 8 Power: 5 Wealth: 7
Whenever you use or gain advantage from your Profession's ability, you may draw a card (limit once per round).
Argue +1d6
Damage +1d6
Rebuttal +1d4
Extra Effect
Mesmerize up to 5 living beings below your level that can see you for up to 1 hour or until subject to any form of harm; targets are in a stupor and will not act, perceive, or have any memory of events for that time.


Missionary's Calling

Missionary's Calling Augment Level: 4 Power: 2 Wealth: 4
Argue +1d4
Damage +1d2
Rebuttal +1d4
Extra Effect
Gain favor with worshippers of your chosen deity. Inspire greater faith in your deity among commoners who have chosen no particular deity.


Sacred Vow

Sacred Vow Augment Level: 8 Power: 5 Wealth: 7
Ignore the first effect per scenario that forces you to play your next Action against a particular enemy.
Argue +1d6
Damage +1d4
Rebuttal +1d6
Extra Effect
When you equip Sacred Vow, choose positive or negative. You learn any time you are faced with a decision that can affect your Karma in the chosen direction. This effect is constant.


Sly Mind

Sly Mind Augment Level: 4 Power: 1 Wealth: 4
Argue +1d4
Damage +1d4
Rebuttal +1d6
Extra Effect
Recognize a profitable opportunity that would have otherwise passed you by.


Timeless Allure

Timeless Allure Augment Level: 8 Power: 3 Wealth: 7
Enemies that deal damage to you become Dazed until the end of your next turn, or the start of their next turn if you receive the damage during your turn.
Argue +1d6
Damage +1d6
Rebuttal +1d8
Defense +1d4
Extra Effect
Inspire fervent loyalty in friendly beings below your level that can clearly see you. This fervent loyalty lasts until they can no longer behold you for 10 consecutive minutes.
analects_book_1_chapter_11.txt · Last modified: 2018/10/30 08:26 by triptycho