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Analects Book 1 Chapter 5: Interaction Expertise

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The following tables provide a collection of interaction expertise you may purchase or equip. For more information on their use in the game, see Player's Guide Chapter 7: Gear and Wealth.

Interaction Expertise Table

Expertise Type Wealth
Comedian General 2
Etiquette General 2
Leadership General 2
Observation General 2
Philosophy General 2
Espionage Diplomacy 3
Mediation Diplomacy 3
Negotiation Diplomacy 3
Seduction Diplomacy 3
Storytelling Diplomacy 3
Chromancy Illusion 3
Chronomancy Illusion 3
Glamour Illusion 3
Phonomancy Illusion 3
Recreancy Illusion 3
Bartering Streetwise 3
Delinquency Streetwise 3
Intimidation Streetwise 3
Local Dialect Streetwise 3
Skulduggery Streetwise 3
Celebrancy Thaumaturgy 3
Empathy Thaumaturgy 3
Liturgy Thaumaturgy 3
Mediumship Thaumaturgy 3
Wonderworking Thaumaturgy 3


Interaction Expertise Entries

Bartering

Bartering Streetwise Interaction Expertise Wealth: 3
Bits of minor haggling are a part of everyday shopping. Those with true bartering skill sell for a living, whether honestly or otherwise.
(Action) Seek a Deal [Persuasive]
If you win the opposed roll, the target's Reaction takes effect as if there was no opposed roll.
Argue 1d12
Defense 1d4
Special Advance the Debate Counter one notch toward victory. Recover from any one condition. Suffer 1d4 damage; apply any Damage bonus from your Augment to this damage.
(Reaction) Offer Compromise [Persuasive]
This Reaction can only be played against Actions with an Argue entry. Choose only one of the two entries below; the other does not take effect.
Damage 1d4
Special If the Debate Counter is at 2 or less, advance the Debate Counter one notch toward victory.


Celebrancy

Celebrancy Thaumaturgy Interaction Expertise Wealth: 3
Religious rites performed by the pious have real power. Often that power is subtle, infusing a person with traces of a spirit of the divine.
(Action) Rites of Worship [Charming]
Choose only one of the Damage and Special entries below; the other does not take effect. Your choice is declared before the target chooses a Reaction.
Argue 1d8
Damage 1d6 (Piercing 1)
Special The target is Impotent until the end of its next turn.
(Reaction) Pray for Guidance [Charming]
Rebuttal 1d4
Defense 1d2
Special You may draw a card.


Chromancy

Chromancy Illusion Interaction Expertise Wealth: 3
Every practitioner of this magic gravitates toward one color above the others. This becomes something of their signature when weaving these illusions.
(Action) Prismatic Haze [Charming]
If the target is not in your occupied position, it cannot play a Reaction against this Action.
Range 1
Damage 1d6 (Piercing 1)
Special The target is Dazed and Confused until the end of its next turn.
(Reaction) Dramatic Lighting [Comical]
Rebuttal 1d6
Damage 1d4
(Strategy) Soothing Light
You and an ally in your occupied position recover 1 lost WP per level.


Chronomancy

Chronomancy Illusion Interaction Expertise Wealth: 3
This school of magic interferes with perception of time's passage rather than changing time itself, but oft the difference is only academic.
(Action) Contingency
A target of your choice (at any range) gains Immune (1) to any one condition of your choice. You can play this Action even while Stunned. This Action is non-hostile.
(Reaction) Time Dilation [Comical]
Rebuttal 1d6
Special Mook and Regular targets are Vulnerable until the end of your next turn. Mini-boss and Boss targets are Confused until the end of their next turns.
(Strategy) Illusory Haste
An ally of your choice that has not been subject to Illusory Haste this round takes a turn as soon as your turn ends. They skip their following turn. You are Stunned until the end of your turn.


Comedian

Comedian General Interaction Expertise Wealth: 2
What is your comic style? Do you play a character? Rely on sarcasm and deadpan comments? Or do you take an intellectual approach with clever wit?
(Action) Lighthearted Insult [Comical]
Argue 1d8
Damage 1d6
(Reaction) Witty Quip [Comical]
Rebuttal 1d6
Special Increase your Charisma dice level by 1 until the end of your next turn.


Delinquency

Delinquency Streetwise Interaction Expertise Wealth: 3
Did tragedy or neglect send you in a spiral toward the life of a criminal? Or were you just naturally something of a jerk and a bully?
(Action) Threaten [Aggressive]
Argue 1d8
Damage 1d8
(Reaction) Disrespect [Aggressive]
Rebuttal 1d4
Defense 1d4


Espionage

Espionage Diplomacy Interaction Expertise Wealth: 3
The most famous spy is arguably Quillon du Wont, whose fictionalized exploits somehow managed to undersell the fantastic reality of what happened.
(Action) Gather Information [Persuasive]
Argue 1d8
Damage 1d4
Special The target must reveal its hand to you. You may pick a card; the target must immediately discard that card. If the target does not draw cards, it is Impotent until the end of its next turn.
(Reaction) Cover Story [Persuasive]
Rebuttal 1d8
(Strategy) Spycraft
Pass a card in your hand to an ally in your occupied position. When the card is discarded, it goes into your discard pile.


Empathy

Empathy Thaumaturgy Interaction Expertise Wealth: 3
This school of magic is often learned by medical professionals to aid in care. It is also wielded by nefarious people seeking a manipulative advantage.
(Action) Emotive Appeal [Charming]
Argue 1d10
Damage 1d4
Special The target is Hindered until the end of its next turn.
(Reaction) Read Emotions [Charming]
If you fail the opposed roll, take 1 damage.
Rebuttal 1d10


Etiquette

Etiquette General Interaction Expertise Wealth: 2
Each culture has its own rules of social engagement. Typically there are layers of such rules depending on such things as class and circumstance.
(Action) Proper Manners
Put an Etiquette Token into play. You may draw a card. This Action is non-hostile.
(Reaction) Polite Refusal [Persuasive]
Rebuttal 1d8
Special Put an Etiquette Token into play.
(Strategy) Social Ritual
Remove all Etiquette Tokens from play: you or an ally recovers 1 lost WP per level for each Etiquette Token removed.


Glamour

Glamour Illusion Interaction Expertise Wealth: 3
Some wielders of glamour magics create and stick to their ideal vision of themselves, while others drastically alter their appearance at a whim.
(Action) Disarming Beauty [Charming]
Range 1
Argue 1d10
Damage 1d4
Special The target is Debilitated and Hindered until the end of its next turn.
(Interrupt) Wink
Trigger A Hindered enemy plays a Reaction with Rebuttal dice.
Effect Reduce the Rebuttal dice on the triggering Reaction by 1 level.


Intimidation

Intimidation Streetwise Interaction Expertise Wealth: 3
Right-hand enforcers typically engage in this form of silent aggression to help the boss get their way in negotiations.
(Action) Imposing Presence [Aggressive]
Area Attack
Damage 1d6
(Reaction) Scowl [Aggressive]
Defense 1d2
Special If the target's Action would move the Debate Counter, you may suffer 1d8 damage to cancel one notch of the Counter's movement.


Leadership

Leadership General Interaction Expertise Wealth: 2
Leaders come in many forms - inspirational, autocratic, fearsome, mystical. What is it about you that makes people decide to follow your lead?
(Action) Take Charge [Aggressive]
Argue 1d6
Damage 1d4
Special Advance the Debate Counter one notch toward victory.
(Reaction) Resoluteness [Charming]
Rebuttal 1d4
Defense 1d4


Liturgy

Liturgy Thaumaturgy Interaction Expertise Wealth: 3
Public readings, rites, and prayers channel group worship to the gods and their blessings back in return, but proper performance is delicate.
(Action) Give Thanks [Comical]
You must discard a card to play this Action. If the card you discard has a Trait, this Action's Trait is changed to that card's Trait.
Argue 1d6
Damage 1d4
Special Advance the Debate Counter one notch toward victory. You or an ally in your occupied position may draw a card or recover 1d4 lost WP. Increase this recovery to 2d4 at level 6.
(Reaction) Repentance [Persuasive]
Defense 1d6
(Strategy) Communal Blessing
Discard a card: All entities in your occupied position recover from any 1 condition. Each entity chooses their condition to remove.


Local Dialect

Local Dialect Streetwise Interaction Expertise Wealth: 3
When you are in your element, friends come easily. How do you adapt when thrust into unfamiliar cultures?
(Action) Build Rapport [Charming]
Argue 1d10
Special The target is Impotent and Weakened until the end of its next turn.
(Reaction) Tit For Tat [Aggressive]
This Reaction can only be played against an Action with Damage dice.
Rebuttal 1d8
Damage 1d4


Mediation

Mediation Diplomacy Interaction Expertise Wealth: 3
A good mediator is not merely a smooth talker but also possesses great insight, able to quickly get to the heart of the fear and agitation in others.
(Action) Calming Words [Charming]
Range 1
Argue 1d10
Special Advance the Debate Counter one notch toward victory. Allies in your occupied position are Weakened until the end of their next turns.
(Reaction) Smooth Over [Charming]
Rebuttal 1d4
Defense 1d4
(Interrupt) Intervention
Trigger An ally within range 1 is targeted by an Action.
Effect The Action targets you instead, even if it lacks the range.


Mediumship

Mediumship Thaumaturgy Interaction Expertise Wealth: 3
Speaking with the dead is fraught with dangers. Malevolent spirits can manifest, influence and twist the medium, or spread wicked lies.
(Action) Spiritual Consultation [Aggressive]
If you fail the opposed roll, all entities in your occupied position suffer 1d4 damage (Reactions cannot be played against this effect). Any Damage enhancement dice to Actions (such as from Augments) apply to this damage. You may voluntarily fail the opposed roll.
Argue 1d8
Special Advance the Debate Counter one notch toward victory.
(Reaction) Response From Beyond [Aggressive]
Rebuttal 1d4
Damage 1d4
Defense 1d2
(Strategy) Ancestor's Blessing
You or an ally in your occupied position recovers 1 lost WP per level.


Negotiation

Negotiation Diplomacy Interaction Expertise Wealth: 3
Are you personally comfortable taking the middle ground, or do you simply have a knack for solving other people's problems?
(Action) Accumulated Goodwill
Remove two Negotiation Tokens you put into play: Advance the Debate Counter one notch toward victory. This Action is non-hostile.
(Reaction) Give Ground [Charming]
Put a Negotiation Token into play.
(Interrupt) Let Them Speak
Trigger An enemy deals damage to an ally with an Action.
Effect Take 1d4 damage and put a Negotiation Token into play.


Observation

Observation General Interaction Expertise Wealth: 2
Legends speak of a great detective who honed this skillset to absurd levels. As is usually the case, the truth involved a bit of magic.
(Action) Social Perception
The target is Debilitated and Weakened for the next Action it plays against you and Vulnerable for the next Reaction it plays against you. You may draw a card. This Action is non-hostile.
(Reaction) Abductive Inference [Aggressive]
Increase the Rebuttal dice level by 1 against Persuasive Actions.
Rebuttal 1d6
Damage 1d4
Special If the target's Action is not Persuasive, advance the Debate Counter one notch toward victory.


Philosophy

Philosophy General Interaction Expertise Wealth: 2
Were you tutored by a wise teacher? Devour books of knowledge and reason? Or simply have age and experience granted you this gift?
(Action) Reasoned Argument [Persuasive]
Argue 1d8
Special If you take no damage from the target's Reaction, advance the Debate Counter one notch toward victory.
(Reaction) Rational Dismissal [Persuasive]
This Reaction cannot be played against an Action with Damage dice.
Rebuttal 1d8


Phonomancy

Phonomancy Illusion Interaction Expertise Wealth: 3
The ability to craft sound-based illusions grants many interesting possibilities outside of the limitations of conversation.
(Action) Vocal Swap [Aggressive]
Range 1
Argue 1d10
Damage 1d4
Special An ally in the target's position may immediately play a valid Action against the target.
(Strategy) Wall of Silence
You cannot be the target of Actions until the start of your next turn. You are Stunned until the start of your next turn.


Recreancy

Recreancy Illusion Interaction Expertise Wealth: 3
Wielders of fear magic are oft unpopular, even shunned. In many cases, it is those who were already shunned who turn toward the practice.
(Action) Cause Fear [Aggressive]
Range 1
Argue 1d6
Damage 1d6
Special Put a Recreancy Token into play.
(Reaction) Mounting Despair
Rebuttal 1d8
Special Put a Recreancy Token into play. The target takes damage equal to the number of Recreancy Tokens you have put into play.


Seduction

Seduction Diplomacy Interaction Expertise Wealth: 3
Being attractive is all well and good, but you have also learned methods of appealing to those who just aren't into you in that particular manner.
(Action) Entice [Charming]
Argue 1d12
Special The target is Hindered and Immobilized until the end of its next turn.
(Reaction) Flirt
If the target is Hindered or Immobilized, increase the Rebuttal dice level by 1.
Rebuttal 1d6
Special Advance the Debate Counter one notch toward victory.


Skulduggery

Skulduggery Streetwise Interaction Expertise Wealth: 3
The art of skulduggery goes beyond mere lies and deceit. A true con artist makes contacts, accumulates materials, and prepares disguises.
(Action) Sly Setup [Persuasive]
Range 1
Argue 1d10
Special Put 1d2 Skulduggery Tokens into play.
(Reaction) Trick Reveal [Comical]
Remove 2 Skulduggery Tokens from play: The target's Action misses. Advance the Debate Counter one notch toward victory.
(Interrupt) Throw Off
Trigger An enemy plays an Action against you.
Effect Remove one Skulduggery Token from play: Reduce the Damage dice on the triggering Action by 1 level.


Storytelling

Storytelling Diplomacy Interaction Expertise Wealth: 3
One trick is to tell your own original stories but attribute them to masters of old, thus lending them greater authority in the minds of others.
(Action) Poignant Allusion [Charming]
Argue 1d10
Special If the Debate Counter is at 2 or less, advance it one notch toward victory. Otherwise draw 1d2 cards.
(Reaction) Famous Quote [Persuasive]
Rebuttal 1d8
Defense 1d2
(Assist) Wisdom of Others
Trigger An ally within range 1 is targeted by an Action.
Effect The triggering ally may play Famous Quote as if they had this card equipped.


Wonderworking

Wonderworking Thaumaturgy Interaction Expertise Wealth: 3
Common are the wonderworkers who travel the world, bringing minor miracles to remote villages to grow the worship of their favored god.
(Action) Proof of the Gods [Persuasive]
Argue 1d8
Special Advance the Debate Counter one notch toward victory.
(Reaction) Diversion [Comical]
Rebuttal 1d6
(Strategy) Guiding Sign
Make an opposed Charisma roll against an enemy of your choice within range 1 with ties in your favor. If you win the opposed roll, force the target to Move 1.
analects_book_1_chapter_5.txt · Last modified: 2019/02/13 13:23 by triptycho