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analects_book_2_chapter_1

Analects Book 2 Chapter 1: Backgrounds

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The following entries provide a collection of backgrounds you may choose from. For more information on their use in the game, see Player's Guide Chapter 2: Roles and Levels.

Background Entries

Fae Lineage

Fae Lineage Background
Blood of the fae runs through your veins, however thinly. Results include a stronger connection with nature and slightly exotic, comely features.
[Combat] (Strategy) Chromatic Ward
Until the start of your next turn, gain +1 to a Resistance of your choice and +1 Weakness to every other type.
[Exploration] (Action) Affinity
In settings other than wilderness, this Action can only be played against Obstacles.
Inflict 1d6
Damage 1d6
[Interaction] (Strategy) Fair Charm
Until the start of your next turn, increase your Charisma dice level by 1.


Faith Seeker

Faith Seeker Background
Whether on a spiritual journey or a missionary's quest, your life is, or at least was, guided by a search for religious truth.
[Combat] (Strategy) Ward of Faith
Until the start of your next turn, when you play Reactions with Defense dice, reduce any Piercing on the opposing Action by 1. This does not stack with any other effect on the Reaction that reduces enemy Piercing.
[Exploration] (Action) Seek Truths
This Action can only be played against Obstacles.
Inflict 1d8
Damage 1d4
Special You or an ally in your occupied region may draw a card.
[Interaction] (Action) Religious Inquiry
Recover from any harmful conditions. You may draw a card. Your Charisma dice level is increased by 1 until the end of your next turn. Advance the Debate Counter one notch toward defeat. This Action is non-hostile.


Gambler

Gambler Background
You live for risk and have acquired a knack for turning luck into advantage. Hopefully the day your luck runs out is still well ahead of you.
[Combat] (Strategy) Reckless Charge
Until the start of your next turn, increase all Damage you deal or receive by 1 dice level.
[Exploration] (Action) You Only Live Once
This Action can only be played against Obstacles. If you miss, deal the listed Damage to yourself.
Inflict 1d12
Damage 1d6
[Interaction] (Action) Wager
Roll 1d2. On a result of 1, advance the Debate Counter one notch toward victory. On a result of 2, advance the Debate Counter one notch toward defeat. This Action is non-hostile.


Laborer

Laborer Background
You've lived the simple life, with hard work and meager rewards. A change of direction has come for you, however, whether or not you wish for it.
[Combat] (Strategy) Fall Protection
Until the start of your next turn, you can play Reactions against falling damage. Only Defense entries from such Reactions apply.
[Exploration] (Action) Press Forward
This Action can only be played against Obstacles. You can roll the Defense entry against falling damage from Climbing Obstacles; if the result is no damage, you do not fall.
Damage 1d4
Defense 1d2
[Interaction] (Reaction) Take the Joke [Comical]
Recover from any harmful conditions. You may draw a card. Your Charisma dice level is increased by 1 until the end of your next turn. Advance the Debate Counter one notch toward defeat. This Action is non-hostile.


Legacy of the Ulien

Legacy of the Ulien Background
Tales speak of a race of merfolk known as the Ulien who intermingled with humans. Traces of their blood linger for generations.
[Combat] (Strategy) Aquatic Respite
If you are swimming, recover 1d4 lost HP. Until the start of your next turn, increase your Miss dice level by 1 while you are swimming.
[Exploration] (Action) Blood of the Ulien
This Action can only be played against Obstacles. If you are swimming, increase the Inflict dice level by 1.
Inflict 1d6
Damage 1d6
Special You may gain the Aquatic keyword until the end of your next turn.
[Interaction] (Action) Sonic Echoes [Charming]
Argue 1d12
Special The target is Dazed until the start of your next turn and must discard a card. If the target cannot discard a card, it suffers 1 damage and you may draw a card.


Minstrel

Minstrel Background
Years as a traveling entertainer have given you a number of tricks you can use to survive in a variety of situations.
[Combat] (Strategy) Battle Hymn
Choose to either reduce all enemy Defense results by 1 or increase all ally Defense results by 1. The chosen effect lasts until the start of your next turn or you are defeated (whichever comes first).
[Exploration] (Action) Travel Song
This Action can only be played against Obstacles.
Inflict 1d6
Damage 1d6
Special The next hostile Action played against the target has all dice levels increased by 1.
[Interaction] (Action) Performance
You can only play this Action once per scenario, before you have played any hostile Actions. If the scenario ends in victory, gain 1 Valuable. This Action is non-hostile.


Patrician

Patrician Background
Having been born into a family of wealth and power, you enjoyed the privilege of an excellent education and tutoring in leadership in particular.
[Combat] (Strategy) Give Orders
One ally you can see immediately performs a Block.
[Exploration] (Action) Entourage
You can only play this Action if you have at least 1 ally in your occupied region.
Inflict 1d8
Damage 1d4
Special Until the start of your next turn, Creatures and Seekers will only play Actions against you if there is no other valid target or their Actions target multiple entities.
[Interaction] (Action) Commanding Voice [Aggressive]
Argue 1d12
Special The target is Hindered until the start of your next turn. You may draw a card.


Reformed Criminal

Reformed Criminal Background
A youth misspent doing crimes has left you with empathy for the downtrodden but a sharp rejection of your former ways and methods.
[Combat] (Strategy) Renounce Violence
You are Weakened until the end of your turn, even if immune. You and an ally in your occupied section may each draw a card.
[Exploration] (Action) Shady Past
This Action can only be played against Obstacles. If the target's Reaction can cause you to lose a Stealth Token, you may reroll the Inflict dice once.
Inflict 1d6
Damage 1d6
[Interaction] (Action) Share Tales
Make an opposed Charisma roll against an enemy in your occupied position with ties in the enemy's favor. If you win the opposed roll, advance the Debate Counter one notch toward victory, but you are Vulnerable until the start of your next turn. This Action is non-hostile.


Religious Ascetic

Religious Ascetic Background
Either a religious upbringing or career has resulted in years of your life devoted to prayer, ceremony, and spirituality.
[Combat] (Strategy) Spiritual Peace
Until the start of your next turn, gain +1 Holy and Unholy Resistance.
[Exploration] (Action) Dogmatic Approach
This Action can only be played against Obstacles. Gain +1 Fear Resistance until the Action is resolved.
Inflict 1d6
Damage 1d6
[Interaction] (Reaction) Purity [Charming]
Roll 1d2. On a result of 2, you can ignore any 1 condition from the target's Action.


Street Urchin

Street Urchin Background
Surviving the streets as an orphan was not easy, but it's granted you a number of useful skills for navigating the urban jungles.
[Combat] (Strategy) Metropolitan Nimbleness
Until the start of your next turn, increase your Acrobatics dice level by 1.
[Exploration] (Action) Urbane Agility
In settings other than civilization, this Action can only be played against Obstacles.
Inflict 1d6
Damage 1d6
[Interaction] (Reaction) Orphan Cynic [Aggressive]
Rebuttal 1d6


Toolmaker

Toolmaker Background
You've spent years of your life making things, and much of your current gear is stuff of your own design rather than off-the-shelf junk.
[Combat] (Strategy) One For Every Job
Swap equipped Gear. If you equip a tool that has a Strategy, you may immediately play it. If you unequipped a tool, you may instead draw a card.
[Exploration] (Action) Toolbox
This Action can only be played against Obstacles.
Inflict 1d8
Damage 1d4
Special You may change equipped Gear, or play an Action from a tool that is already equipped.
[Interaction] (Strategy) Geek Out
Discard a card: Draw two cards. Your Charisma dice level is reduced by 1 until the start of your next turn.


University Graduate

University Graduate Background
Universities are rare, and their graduates are prestigious. Most universities focus on engineering, arts, history, and the magical crafts.
[Combat] (Strategy) Studious Concentration
Until the start of your next turn, Damage of your level or lower cannot cause you to lose your Incantation, and your armor's Defense dice cannot be reduced below 1d2 by Piercing.
[Exploration] (Action) Educated Approach
This Action can only be played against Obstacles.
Inflict 1d8
Damage 1d4
Special Gain +1 to your Endure dice levels against Environs until the start of your next turn.
[Interaction] (Interrupt) Take Notes
Trigger An enemy in your occupied position advances the Debate Counter toward defeat.
Effect You or an ally in your occupied position recovers from any 1 condition.


Vagabond

Vagabond Background
By choice or necessity, you've spent much of your life traveling from place to place. These travels have taught you much about people and survival.
[Combat] (Strategy) Forward Vision
You gain immunity to Immobilized until the start of your next turn. This does not heal any current condition.
[Exploration] (Action) Scavenge
This Action can only be played against Obstacles.
Inflict 1d8
Damage 1d4
Special Until the end of your next turn, increase your Search dice level by 1.
[Interaction] (Action) Multilingual
Draw a card. This Action is non-hostile.
analects_book_2_chapter_1.txt · Last modified: 2018/11/20 11:15 by triptycho