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analects_book_4_part_2_chapter_2

Analects Book 4 Part 2: Challenges

Chapter 2: Level 2

Prev: Challenges Level 1

The following tables provide a collection of Challenges at level 2. For more information on their use in the game, see DM's Guide Chapter 3: Running Scenarios.

Next: Challenges Level 3

Level 2 Challenges Table

Challenge Type EP
Cave Bats Creature 8
Mud Hands Creature 8
Rainbow Moths Creature 7
Saboteur Creature 8
Vermin Swarm Creature 9
Blizzard Environ -
Blue Mold Environ -
Fierce Winds Environ -
Foul Vapor Environ -
Open Flames Environ -
Scorching Sun Environ -
Damaged Staircase Obstacle 5*
Difficult Road Obstacle 5*
Daunting Corridor Obstacle 5*
Overgrown Paths Obstacle 5*
Slick Surface Obstacle 4*
Standard Locked Door Obstacle 14
Wall of Foliage Obstacle 12
Wooden Blockade Obstacle 14
Guard Dog Seeker 1
Trained Guard Seeker 1
Bell Tripwires Trap -
Cracked Ice Trap -
Jagged Stone Trap -
Whispers of Madness Trap -

* Persists


Level 2 Challenge Entries

Bell Tripwires

Bell Tripwires Level 2 Challenge Trap Hidden: 1d4
This crude trap is nonetheless effective when sprung, though it has to be carefully placed so as not to be accidentally triggered by random rodents or windy drafts.
(Interrupt) Hidden Tripwires
Trigger An enemy enters the region.
Effect Play the Clang, Clang, Clang Action against the triggering enemy.
(Action) Clang, Clang, Clang
Inflict 1d8
Special Lose a Stealth Token. Seekers in the region and adjacent regions are Alerted.


Blizzard

Blizzard Level 2 Challenge Environ
This snowstorm builds in danger the longer a traveler stays in it without shelter. Even a warm coat will only hold up for so long in this weather.
(Action) Biting Cold
Inflict 2d4
Damage 1d2 Cold
Special The target gains +1 Cold Weakness until the end of the scenario.


Blue Mold

Blue Mold Level 2 Challenge Environ
This strange fungal growth feeds on warmth, leaving its immediate environment extremely and atypically cold.
(Action) Devour Warmth
Inflict 1d8
Damage 1d8 Cold
Special The Blue Mold gains +1 Power.


Cave Bats

Cave Bats Level 2 Challenge Creature EP: 8 Darkvision, Flying
While most bats are harmless, a few are vicious and territorial. Others are conjured and controlled to serve as flying sentinels.
(Action) Gnaw
This Action may target two enemies.
Inflict 1d8
Damage 1d6
(Reaction) Take Flight
Endure 1d6


Cracked Ice

Cracked Ice Level 2 Challenge Trap Hidden: 1d4
An ever-present danger in cold regions, a notable risk for the unwary is accidentally walking onto ice that was barely holding up the layers of snow that completely obscured it from vision.
(Interrupt) Thin Ice
Trigger An enemy in the region attempts a Search or plays an Action against an Obstacle.
Effect Immediately play the Collapse Action against the triggering enemy.
(Action) Collapse
Inflict 1d8
Damage 1d8 Cold
Special The target suffers -2 Power and -2 Skill.


Damaged Staircase

Damaged Staircase Level 2 Challenge Obstacle EP: 5 Climbing, Persists
This wooden staircase is in complete disrepair and is entirely unsafe to traverse.
(Reaction) Broken Stair
Endure 1d8


Daunting Corridor

Daunting Corridor Level 2 Challenge Obstacle EP: 5 Persists
Something about the passage ahead feels wrong. This could be the result of hauntings, fear magics, or actual but unseen dangers that you sense.
(Reaction) Unknown Dangers
Damage 1d6 Fear
Special The target suffers -2 Resilience.


Difficult Road

Difficult Road Level 2 Challenge Obstacle EP: 5 Persists
The path ahead offers few dangers, but you may have to take a lot of small detours or perform a few tricky traversals.
(Reaction) Slow Progress
Endure 1d8
Damage 2d4 Fatigue


Fierce Winds

Fierce Winds Level 2 Challenge Environ
Such winds accompany particularly strong storms, but more frequently they're conjured as part of a comprehensive defense system.
(Action) Buffet
Inflict 1d8
Damage 1d8 Fatigue
Special The target suffers -2 Power.


Foul Vapor

Foul Vapor Level 2 Challenge Environ
Rotting corpses are a common generator of this particularly distasteful aroma that's strong enough to induce vomiting.
(Action) Nausea
Inflict 1d8
Damage 1d8
Special The target suffers -2 Mind.


Guard Dog

Guard Dog Level 2 Challenge Seeker EP: 1 Darkvision
Even untrained dogs can make effective sentries. Trained ones are that much more difficult to get past without raising the alarm.
(Action) Sniff About
Inflict 1d4 + 1d2
Special If the Guard Dog is Alerted, lose a Stealth Token. Otherwise the Guard Dog and any Seeker allies in the region are Alerted until the end of their next turns.
(Reaction) Survival Instincts
Endure 1d8 + 1d2
Special The Guard Dog gains +1 Resilience.
(Interrupt) Bark
Trigger An enemy enters the occupied region.
Effect The Guard Dog and any Seeker allies in the region are Alerted until the end of their next turns.


Jagged Stone

Jagged Stone Level 2 Challenge Trap Hidden: 1d4
A fall to hard, unforgiving earth or flooring can be bad enough when it's smooth, but jagged rock can add to the severity of the hazard. It's also a risk with crawlspaces and other tricky traversals.
(Interrupt) Sharp Edges
Trigger An enemy falls into this region or, while in this region, fails the opposed roll against an Obstacle.
Effect Increase the falling damage dice the triggering enemy suffers by 1 level, or increase the Obstacle's Damage dice level by 1.


Mud Hands

Mud Hands Level 2 Challenge Creature EP: 8 Sightless Vision
This bizarre creature is a type of ooze or slime with a thick, muddy composition. Like the gelatinous skulk, it's mostly impervious to harm and has to be avoided or lured away. Its pseudopods can morph into a hand-like form as they grasp at intended prey.
(Action) Muck Grasp
Inflict 1d6
Damage 1d8
Special The target is Grabbed until they deal damage to the Mud Hands or the Mud Hands is defeated. Grabbed enemies may play Actions against the Mud Hands as though it were an Obstacle.
(Reaction) Oozing Mud
Endure 1d6
Special The Mud Hands gains +1 Resilience.


Open Flames

Open Flames Level 2 Challenge Environ
Such flames represent uncontrolled, widespread burning or fires that must be directly crossed rather than the pleasantry of the hearth or campfire.
(Action) Fire and Smoke
Inflict 1d8
Damage 1d8 Heat
Special The target suffers -2 Resilience.


Overgrown Paths

Overgrown Paths Level 2 Challenge Obstacle EP: 5 Persists
Perhaps there were once easily-followed trails here, but now it's easy to get turned in circles or led into bramble thickets with no obvious way through.
(Reaction) Dead End
Endure 1d8
Damage 1d4 Fatigue
Special The target suffers -2 Mind. The Overgrown Paths gains +1 Mind and +1 Skill.


Rainbow Moths

Rainbow Moths Level 2 Challenge Creature EP: 7 Darkvision, Flying
These docile and gentle moths emit a sparkling mist with mild hallucinogenic effects. Too much exposure can lead to untrustworthy visions that contribute to injury, but they tend to nest in large swarms that are difficult to disperse, and they often follow other creatures around out of some strange curiosity.
(Action) Sparkling Mist
This Action targets all enemies in the region.
Inflict 1d6
Damage 1d6
Special The target suffers -2 Skill.
(Reaction) Flit About
Endure 1d6


Saboteur

Saboteur Level 2 Challenge Creature EP: 8 Hidden: 2d4
Someone is out to get you, and they're working to impede you without making their presence known. They have enough skill to avoid direct confrontation - for now, at least.
(Action) Sabotage
Inflict 1d6
Damage 1d6 (Piercing 1)
Special The target suffers -3 Power.
(Reaction) Elusive Stalker
Endure 1d6
Special If the Saboteur wins the opposed roll by more than 2, it becomes Hidden again.
(Strategy) Fix the Issue
The Saboteur or an ally in the occupied region restores any one Stat Track or gains +2 to any one Stat Track.


Scorching Sun

Scorching Sun Level 2 Challenge Environ
The sun is at its peak, and there's no shelter to be found. The heat and the brightness make it difficult to move around effectively.
(Action) Swelter
Inflict 1d6
Damage 2d4 Heat
Special If the target lacks Heat Resistance, they suffer -1 Power, Resilience, Mind, and Skill.


Slick Surface

Slick Surface Level 2 Challenge Obstacle EP: 4 Persists
Whether from snow and ice, water, oil, or other substance, the ground here is slippery and hazardous to traverse.
(Reaction) Slip and Fall
Endure 1d8
Damage 1d8
Special The target must discard a card in order to play another Action against the Slick Surface.


Standard Locked Door

Standard Locked Door Level 2 Challenge Obstacle EP: 14
This typical wooden door is constructed of sturdy wood and is in reasonable condition. The lock is a common variety.
Lock 1d6
(Reaction) Wooden Frame
Endure 1d6
Defense 1d4
Damage 1d6 Fatigue


Trained Guard

Trained Guard Level 2 Challenge Seeker EP: 1
This typical guard is on the lookout and has been reasonably well-trained. They're probably not competent enough to trust with critical areas, though.
(Action) Trained Lookout
Inflict 1d6
Special Lose a Stealth Token.
(Reaction) Awareness
Endure 1d8
Special Lose a Stealth Token.


Vermin Swarm

Vermin Swarm Level 2 Challenge Creature EP: 9 Height 1, Darkvision
Swarms of rats, spiders, snakes, or other vermin can be quite the danger even when of the mundane varieties.
(Action) Biting Swarm
This Action targets all enemies in the region.
Inflict 1d8
Damage 1d6
(Reaction) Scatter
The Vermin Swarm wins ties with this Reaction.
Endure 1d4


Wall of Foliage

Wall of Foliage Level 2 Challenge Obstacle EP: 12
Thick brush, brambles, and/or branches block the way forward. You'll need to either get clever or just hack through it.
(Reaction) Thorny Wall
Endure 1d6
Defense 1d2
Damage 1d4 + 1d4 Poison


Whispers of Madness

Whispers of Madness Level 2 Challenge Trap Hidden: 1d4
It could just be your mind playing tricks on you. But probably it's an actual haunting, and actual ghosts are intentionally and malevolently messing with you.
(Interrupt) Moment of Terror [Automatic]
Trigger An enemy enters the region for the first time.
Effect Play the Panic Action against the triggering enemy.
(Action) Panic
Inflict 1d8
Damage 2d4 Fear
Special The target suffers -4 Mind.


Wooden Blockade

Wooden Blockade Level 2 Challenge Obstacle EP: 10
This thick blockade is more solid than those used on the battlefield. You'll have to find a way to knock down the wooden barriers while avoiding various sharp protrusions.
(Reaction) Planks and Spears
Endure 1d4
Defense 1d4
Damage 1d8
analects_book_4_part_2_chapter_2.txt · Last modified: 2019/05/16 13:45 by triptycho