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scenario_i_to_avoid_needless_bloodshed

To Avoid Needless Bloodshed

Level 1 Interaction Scenario

This scenario is useful for scenes where the PCs are confronting a group of angry common folk, trying to disarm tensions without things escalating into violence.

Setup

Round Limit 5
Counter Position 1
Conditions Counter reaches maximum (#PCs + 2) or all enemies are defeated

The Stage is simple here, making this scenario suitable for beginner players. Suggested position names are provided, but feel free to swap out for your own depending on your setting.

Building Entrance  -  Main Road  -  Fence
Opponent Rank Type WP Init
Bully Regular Antagonist 14 1d8
Liar Regular Trickster 14 1d6
Roused Rabble Mook Debater 5 1d10
Spirited Youth Mook Leader 8 1d4

Three Players

  • Bully
  • Liar
  • Roused Rabble
  • Spirited Youth

Four Players

  • Bully
  • Liar
  • Roused Rabble x2
  • Spirited Youth x2

Five Players

  • Bully x2
  • Liar
  • Roused Rabble x2
  • Spirited Youth x2

Starting Positions

  • The PCs may begin anywhere they wish.
  • The Bully and Roused Rabble begin in Main Road. A second Bully begins in Building Entrance.
  • The Liar begins in Fence.
  • The Spirited Youth begins in Building Entrance. If the second is present, it begins in Fence.

Tactics

The Bullies want to pick on the most weak-willed PC and will strive to play Actions against the PC with lowest remaining WP. Roused Rabble instead target WP-hearty PCs. The Liar will team up with a Spirited Youth if available to lock down a PC with an array of conditions.

Victory

If the PCs win by damage, they cow the commoners into backing down. If they win by Debate Counter, they convince the crowd to put down their weapons. Either way, the PCs should each earn 1 Karma for solving the problem without resorting to violence.

Defeat

The mob attacks the PCs. The PCs must choose to fight back or run. If they fight back, they win easily, but a lot of people get hurt in the process; each PC should lose 1 Karma. If they run, they are able to get away without hurting anyone but suffer a few stray blows; each PC suffers 1 Injury.

Tweaks

Raise the difficulty a bit by changing the starting counter position to 0 or -1; this is especially appropriate for PC groups that are adept at counter movement. For a less damage-oriented approach with fewer moving parts, swap Roused Rabble for an Acolyte (2 for 1).

More level 1 interaction scenarios

scenario_i_to_avoid_needless_bloodshed.txt · Last modified: 2018/11/21 09:00 by triptycho