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Reach is an entry applied to melee attacks in combat scenarios. Reach attacks are considered to be melee attacks and are not considered to be ranged attacks even though they may cross section borders.

Reach attacks may be played across section borders with Height values equal to or less than the Reach value.

Reach attacks may be played against targets in the occupied section.

Reach attacks are not impeded by Blocks unless the Block was performed at a distance.

reach.txt · Last modified: 2019/05/08 10:38 by triptycho